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Smash Up - Wording Errata Pack
Smash Up - Wording Errata Pack
Brand: Smash Up!
Product Line: Smash Up Card Game
Category:
Set: Errata Packs
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We’ve been making Smash Up for a loooong time, and it’s been even longer since we were in school, so our grammar aren’t too good. But we found some really smart people to make these cards gooder! This pack contains every card that has received non-functional wording changes for optimal consistency and clarity across the many years of Smash Up content.
Contents:
- 70 Faction cards
- 1 Product info card (including QR code to rules wiki)
This pack includes every faction card not included in a rebalanced faction to receive a wording-only errata:
- Get To The Choppa! - Action Heroes - action - Move one of your minions from one base to another. If it is your only minion there, you may play an extra action.
- Jammed Signal - Aliens - action - Play on a base. Ongoing: This base's abilities are canceled.
- Scout - Aliens - minion - power 3 - Special: After this base scores, you may return this minion to your hand.
- Terraforming - Aliens - action - Search the base deck for a base and swap it with a base in play. You may play an extra minion there.
- Non-Infinite Loop - Geeks - action - Play an extra standard action, then you may place it back into your hand instead of where it would normally go.
- Mummy - Ancient Egyptians - minion - power 2 - Special: After this base scores, you may bury this minion on another base.
- Flying Monkey - Cyborg Apes - action - Play on a minion. Special: After this base scores, you may move this minion to another base and destroy this action.
- Bring Down The Walls - Dragons - action - Play on a base. Special: Before this base scores, you may play a minion here.
- Dangerous Ground - Dragons - action - Play on a base. Ongoing: After another player plays a minion here, they must discard a card.
- Make Contact - Ghosts - action - Play on a minion. If you have any cards in your hand, destroy this action. Otherwise, take control of this minion. Ongoing: After this action leaves play, give control of this minion to its owner.
- Chaos Lord - Goblins - minion - power 5 - Ongoing: After you flip a coin, if it was heads, place a +1 power counter on one of your minions; if tails, draw a card then discard a card.
- Diviner - Goblins - minion - power 4 - Ongoing: Once per turn, immediately after you flip a coin you may discard a card to change its result. After the first time each turn you flip a coin, draw a card.
- Goblin Recruiters - Goblins - action - Play on a base. Ongoing: After you flip a coin, if it was heads, draw a card; if tails, you may shuffle a card from your discard pile into your deck.
- In Plain Sight - Innsmouth - action - Play on a base. Ongoing: Your minions here of printed power 2 or less are not affected by opponents' cards.
- Return To The Sea - Innsmouth - action - Special: After a base scores, return any number of your minions with the same name on that base to your hand.
- Spreading The Word - Innsmouth - action - Choose a minion in play. Play up to two extra minions with the same name as that minion.
- There Goes Tokyo - Kaiju - action - If Gorgodzolla is in play, destroy its base. Move Gorgodzolla to another base and replace the destroyed base normally.
- Overgrowth - Killer Plants - action - Play on a base. Ongoing: At the start of your turn, reduce the starting breakpoint of this base to 0 until the end of the turn.
- Excalibur - Knights of the Round Table - action - Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed by other players' cards. Special: When this base scores, if this minion is King Arthur, gain 1 VP.
- Galahad - Knights of the Round Table - minion - power 4 - Search your deck for an action that can be played on a base and place it on top of your deck. Special: Before this base scores, you may transfer one of your actions on it to another base.
- Merlin’s Library - Knights of the Round Table - action - Play on a base. Talent: Play an extra minion here OR move one of your minions to here OR transfer this action to another base.
- Grave Situation - Mad Scientists - action - Play on a base. Ongoing: If your minions here would be destroyed, return them to your hand instead.
- Complete The Ritual - Minions of Cthulhu - action - Play on a base where you have a minion. Ongoing: At the start of your turn, place all cards here on the bottom of their owners' decks and swap this base with the top card of the base deck.
- Cthulhu’s Chosen - Minions of Cthulhu - minion - power 3 - Special: Before a base scores, you may draw a Madness card to give this minion +2 power until the end of the turn.
- Aramis - Musketeers - minion - power 4 - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.
- Porthos - Musketeers - minion - power 4 - Ongoing: This minion is not affected by other players' actions.
- Jason - Mythic Greeks - minion - power 4 - Ongoing: Once per turn, after you play an action, you may choose a base and give your minions there +1 power until the end of the turn.
- Spartan - Mythic Greeks - minion - power 3 - Ongoing: Once per turn, after you play an action, you may place a +1 power counter on this minion.
- Ninja Acolyte - Ninjas - minion - power 2 - Talent: If you have not played a minion on this turn, you may return this minion to your hand and play an extra minion here immediately.
- Woodland Helpers - Princesses - action - Play on a base. Ongoing: After you play a standard action, you may place it on the bottom of your deck instead of in your discard pile.
- Bewitched - Russian Fairy Tales - action - Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.
- Doppelgänger - Shapeshifters - minion - power 5 - Ongoing: After this minion goes to the discard pile from play, search your deck for a minion and play it as an extra minion.
- Genetic Shift - Shapeshifters - action- Each of your minions gains +1 power until the end of the turn OR one of your minions gains +3 power until the end of the turn.
- Black Sheep - Sheep - minion - power 4 - Ongoing: After another minion is played here, move this minion to another base.
- Counting Sheep - Sheep - action - Play on a base. Ongoing: Once per turn, after the power of another player's minion increases, your minions here gain +1 power until the end of the turn.
- Escape Hatch - Steampunks - action - Play on a base. Ongoing: If your minions here would be destroyed, return them to your hand instead.
- Ornate Dome - Steampunks - action - Play on a base. Destroy all other players' actions on this base. Ongoing: Other players cannot play actions on this base.
- Awesome Guy - Superheroes - minion - power 5 - Ongoing: Your minions here cannot be destroyed by other players' cards.
- Brain - Teens - minion - power 3 - If there is a Slacker here, you may play an extra action. Ongoing: Once per turn, after you play another minion of power 3, you may draw a card.
- Time Is Fleeting - Time Travelers - action - Special: Play after a base scores if there is a base in the discard pile. Add a base of your choice from the discard pile instead of drawing a new base from the base deck.
- Marking Territory - Werewolves - action - Play on a base. Ongoing: At the start of your turn, if you have more total power here than each other player, reduce this base's starting breakpoint to 0 until the end of the turn.
- Archmage - Wizards - minion - power 4 - Talent: Play an extra action.
- Aramis - World Champs - minion - power 4 - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.
- Bewitched - World Champs - action - Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.
- Mummy - World Champs - minion - power 2 - Special: After this base scores, you may bury this minion on another base.
- Stoneford - World Champs - minion - power 4 - Search your deck for an action and draw it.
- Tenacious Z - Zombies - minion - power 2 - Special: On your turn you may play this card from your discard pile as an extra minion. You may only use the ability of one Tenacious Z each turn.
• • They’re Coming to Get You - Zombies - action - Play on a base. Ongoing: Once on your turn, you may play a minion here from your discard pile instead of from your hand.
This product is made available through a Print on Demand process in the U.S. and color matching and card stock may vary slightly from previously printed Smash Up products.
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