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Smash Up - Functional Errata Pack

Smash Up - Functional Errata Pack

Brand: Smash Up!

Product Line: Smash Up Card Game

Category: Errata

Set: Errata Packs

Regular price $19.99
Regular price Sale price $19.99
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With this magnificent pack of errata’d cards, all of your dreams will come true – well, at least your dream of playing the most exciting version of the world’s best (and most absurd) shufflebuilding game! And what more could you really want?

In this pack is every faction card that has received functional errata for optimal balance and maximum fun.

Contents:

  • 83 Faction cards
  • 5 Titan cards
  • 1 Product info card (including QR code to rules wiki)

This pack includes every faction card and titan not included in a rebalanced faction to receive a functional errata:

  • Prepare For Battle - All Stars - action - Reveal the top three cards of your deck. Draw two of them and return the other to the top or bottom of your deck.
  • Onini The Python - Anansi Tales - minion - power 4 - Ongoing: After another player plays or discards a card they don't own from a hand or deck, you may place a +1 power counter on one of your minions.
  • Mummy Strength - Ancient Egyptians - action - Choose one of your minions. If there is a card buried on its base, it gains +4 power until the end of the turn, otherwise it gains +2 power until the end of the turn.
  • Astro Robot - Astroknights - minion - power 2 - You may destroy an action played on this base or on a minion here.
  • Laser Sword - Astroknights - action - Play on a minion. Ongoing: This minion has +2 power and is not affected by other players' minions.
  • Prepare For Battle - Astroknights - action - Reveal the top three cards of your deck. Draw two of them and return the other to the top or bottom of your deck.
  • Cesium Armor - Changerbots - action - Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed.
  • Pinkerton - Cowboys - minion - power 4 - Ongoing: Once per duel, when one of your minions is in a duel, you may place a +1 power counter on it.
  • Armor Stego - Dinosaurs - minion - power 3 - Talent: Until the start of your turn, this minion has +2 power during other players' turns.
  • Laseratops - Dinosaurs - minion - power 4 - You may destroy a minion here of printed power 2 or less.
  • Tooth and Claw… and Guns - Dinosaurs - action - Play on a minion. Ongoing: This minion is not affected by other players' cards.
  • Get Down Tonight - Disco Dancers - action - Give a minion +2 power until the end of the turn. Draw a card for each minion affected by this.
  • I’m So Excited - Disco Dancers - action - Move one of your minions. Draw a card for each minion affected by this.
  • Roller - Disco Dancers - minion - power 2 - Ongoing: After this minion is affected by a standard action, you may place two +1 power counters on it if it had no such counters when the action was played.
  • Glory Hound - Explorers - minion - power 2 - Look at the top two cards of the base deck. Return them to the top and/or bottom of that deck in any order.
  • X Never Marks The Spot - Explorers - action - Move any number of your minions.
  • Leaf Armor - Fairies - action - Play on a minion. Ongoing: This minion has the ability “Talent: This minion gains +2 power until the end of the turn.”
  • Playful Tricks - Fairies - action - Destroy up to two actions on minions and/or bases OR play Spirit of the Forest.
  • Attic Treasures - Grannies - action - Place up to three cards from your hand on the bottom of your deck in any order. Draw that many cards.
  • Radioactive Breath - Kaiju - action - Play on a base. Destroy any number of minions here of power 2 or less. Ongoing: You gain +3 power here.
  • The Folly Of Men - Kaiju - action - Play on a base. Ongoing: Your minions and other actions on this base cannot be destroyed by other players' cards. You gain +2 power here.
  • Weed Eater - Killer Plants - minion - power 3 - Ongoing: At the start of your turn, this minion gains +2 power until the start of your next turn.
  • Mr Grumpers - Kitty Cats - minion - power 2 - You may give a minion -2 power until the start of your next turn.
  • Celestial Teleport - Magical Girls - action - Play on one of your minions. Talent: Move this minion to another base.
  • Altar To Cthulhu - Minions of Cthulhu - action - Play on a base. Ongoing: Once per turn, after you play a minion here, you may play an extra action.
  • War Canuck - Mounties - minion - power 3 - Talent: If there is another player's minion here, this minion gains +2 power until the start of your next turn.
  • When Calls The Badge - Mounties - action - Place a +1 power counter on each of your minions on one base. Special: Play before a base scores.
  • Rainbow - Mythic Horses - minion - power 4 - Talent: If you have another minion here, draw a card.
  • Sharing Power - Mythic Horses - action - Play on a base. Ongoing: At the end of your turn, if you have two or more minions here, draw a card.
  • Infiltrate - Ninjas - Play on a base. You may destroy another action on this base. Talent: Destroy this action to cancel this base's ability until the start of your turn.
  • Smoke Bomb - Ninjas - action - Play on one of your minions. Ongoing: This minion is not affected by other players' actions.
  • Saucy Wench Cut Lass - Pirates - minion - power 3 - You may destroy a minion here of power 2 or less.
  • Buccaneer - Pirates - minion - power 4 - Ongoing: Once per turn, if this minion would be destroyed, you may move it to another base instead.
  • Fairy Godmother - Princesses - action - Draw two cards OR one minion gets +3 power until the end of the turn.
  • Griselda - Princesses - minion - power 5 - Talent: Draw an Heirloom from your discard pile OR play an Heirloom as an extra action.
  • Ronin - Samurai - minion - power 3 - If this is your only minion on this base, you may place two +1 power counters on it.
  • Code of Bushido - Samurai - action - Place three total +1 power counters on your minions.
  • Shearing - Sheep - action - Play on a minion. Draw a card. Ongoing: This minion has -2 power. At the start of your turn, return this action to your hand.
  • Wood For Sheep - Sheep - action - Choose another player. Reveal a random card from their hand. You may place a card from your hand into their hand to play the revealed card. Otherwise return it and play an extra action.
  • Medical Officer - Star Roamers - minion - power 3 - Ongoing: When one or more of your other minions would be returned to your hand, you may draw a card instead of returning one of them.
  • Weird New Worlds - Star Roamers - action - Play a new base. You may play an extra minion there.
  • Rookie Sumo - Sumo Wrestlers - minion - power 2 - You may discard a card to place two +1 power counters on one of your minions.
  • Bear Picnic - Teddy Bears - action - Play on a base. Ongoing: If other players can play minions they own of printed power 2 or less here, they cannot play them on other bases.
  • Fun Bear - Teddy Bears - minion - power 2 - Ongoing: After another player plays or moves a minion to here, you may place a +1 power counter on a minion here.
  • Wormhole - Time Travelers - action- Special: Play after a base scores. Shuffle any number of your minions there into your deck.
  • Hotwire - Truckers - action - Play an action that can be played on a base off the top of your deck OR choose an action played on a base; transfer it to another base, and/or take control of it.
  • Rally - Truckers - action - Give one of your minion +1 power until the end of the turn for each action on its base. Special: Play before a base scores and give one of your minions there +2 power for each action on its base instead.
  • Berserk - Vikings - action - Place a card from your hand on top of your deck to give one of your minions +4 power until the end of the turn.
  • It’s Blitzin’ Time - World Champs - action - One of your minions gains +4 power until the end of the turn.
  • Creampuff Man - Ghosts - titan - Special: On your turn, you may play this titan if you have no cards in your hand. Ongoing: You have +5 power here minus the number of cards in your hand (minimum 0). Talent: Choose a standard action in your discard pile. Discard a card to play the chosen action as an extra action. Place it on the bottom of your deck instead of the discard pile.
  • Dagon - Innsmouth - titan - Special: On your turn, you may play this titan on a base where you have two or more minions with the same name. Ongoing: You have +1 power here for each of your minions here that has the same name as another minion here. Talent: Play an extra minion here.
  • Killer Kudzu - Killer Plants - titan -Special: At the start of your turn, if this titan is not in play, place a +1 power counter on it. On your turn, if this titan has three or more counters on it, you may play it instead of your regular minion play, keeping up to six counters on it. Ongoing: After this titan leaves play, shuffle up to two minions from your discard pile into your deck OR draw two cards. Talent: Destroy this titan to play an extra minion from your discard pile with power equal to or less than the number of +1 power counters on this titan.
  • Kraken - Pirates - titan - Special: After a base scores where you had a minion while this card is not in play, you may say 'Release the Kraken!' to play this titan on the base that replaces it. Talent: Move this titan to another base. Other players' minions there get -1 power until the start of your next turn. Special: After this base scores, move one of your minions from here to another base.
  • Great Wolf Spirit - Werewolves - titan - Special: On your turn, if you have the most power on two or more bases, you may play this titan on one of them. Ongoing: Your cards here may use their talents a second time on your turn. At the start of your turn, you may move this titan to a base where you have more power than any other player. Talent: One of your minions gains +1 power until the end of the turn.

This product is made available through a Print on Demand process in the U.S. and color matching and card stock may vary slightly from previously printed Smash Up products.

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DISCLAIMER: Forgefire Connect uses state-of the-art digital printing and finishing equipment to make this product to order. However, due to differences in machinery, paper stock, and humidity, all products sold by Forgefire Connect may vary substantially in color, cut, and paper from products printed by our publishing partners at other vendors. Forgefire does not guarantee exact compatibility with preexisting products from our publishing partners.