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AEG

Smash Up - Bases Errata Pack

Smash Up - Bases Errata Pack

Brand: Smash Up!

Product Line: Smash Up Card Game

Category: Errata

Set: Errata Packs

Regular price $9.99
Regular price Sale price $9.99
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Shipping calculated at checkout.

We know what you’re here for. You want a bright, new, shiny pack of pristine, up-to-date Bases... just so you can go and Smash them! To each their own, I suppose. Swap out your existing bases for their rebalanced versions, and expand your base deck with those from factions you don’t own. I won’t tell!

Contents:

  • 28 base cards
  • 1 Product info card (including QR code to rules wiki)

This pack includes every errata’d base not included in a rebalanced faction:

  • Jungle Camp - Action Heroes - Base - 20 (3 2 1) After this base scores, the winner may return one of their minions here to their hand.
  • The Homeworld - Aliens - base - 23 (4 2 1 ) Once per turn, after you play a minion here, you may play an extra minion of power 2 or less.
  • No MoonTM - Astroknights - base - 25 (5 3 3) Before this base scores, destroy a random other base (replace it normally).
  • Time-Traveling Car - Backtimers - base - 22 (3 2 1) After this base scores, the winner may place two stasis counters on one of their minions or actions here.
  • So-So Corral - Cowboys - base - 19 (4 2 1) Once per turn, after you play a minion here, it may duel another player's minion here. Destroy the losing minion.
  • Primate Park - Cyborg Apes - base - 20 (3 2 1) After this base scores, the winner may return any number of their actions on minions here to their hand.
  • Tar Pits - Dinosaurs - 16 (4 3 2) When a minion here would be destroyed for the first time each turn, place it on the bottom of its owner's deck instead.
  • Dragon’s Lair - Dragons - base - 18 (2 2 1) When this base scores, the winner draws three cards.
  • Woodland Cottage - Grimms’ Fairy Tales - base - 19 (3 1 1) Once per turn, after you play a minion here, you may search your deck for a minion of power 3 or less and place it into your hand.
  • Ritual Site - Innsmouth - action - 20 (4 2 2) After this base scores, all minions here are shuffled into their owners' decks.
  • Greenhouse - Killer Plants - base - 24 (4 2 1) After this base scores and is replaced, the winner may search their deck for a minion and play it on the replacement base.
  • Cool Cats’ Alley - Kitty Cats - base - 18 (3 2 1) Once on your turn, you may destroy one of your minions here to draw a card.
  • Camelot - Knights of the Round Table - base- 22 (5 3 2) Minions here of printed power 4 or more cannot be affected by other players' cards. On your turn, you may move one of your minions from here to another base.
  • Golem Schloß - Mad Scientists - base - 22 (4 3 2) After this base scores, the winner places a +1 power counter on each of their minions.
  • Laboratorium - Mad Scientists - base - 25 (5 3 3) After the first time each turn a minion is played here, its controller places a +1 power counter on it.
  • Tortuga - Pirates - 21 (4 3 2) After this base scores and is replaced, the runner-up may move one of their minions on another base to the replacement base.
  • Island Chain - Polynesian Voyagers - base - 17 (3 1 1) After this base scores, play the top card of the base deck as an extra base.
  • Beautiful Castle - Princesses - base - 22 (4 2 1) Minions here with printed power 5 or greater are not affected by opponents' cards.
  • Shogun’s Palace - Samurai - base - 23 (4 3 1) Once per turn, after you play a minion here, it may duel another player's minion here. The controller of the winning minion draws two cards.
  • Faceless City - Shapeshifters - base - 20 (4 2 1) Once per turn, after you play a minion here, you may search your deck for a copy of that minion, reveal it, and place it into your hand. Shuffle your deck.
  • The Deep - Sharks - base - 16 (3 2 2) After you play a minion here, if it has power 4 or more, you may destroy a minion with less power here.
  • Inventor’s Salon - Steampunks - base - 22 (4 2 1) After this base scores, the winner may draw an action from their discard pile.
  • Workshop - Steampunks - base -20 (4 2 1) After the first time each turn you play an action on this base, you may play an extra action.
  • The Nexus - Time Travelers - base - 19 (4 3 2) After this base scores (before being replaced), the winner may place a base from the base discard pile on top of the base deck.
  • Drakkar - Vikings - base - 21 (4 2 1) After the first time you play a minion here each turn, you may reveal the top card of another player's deck. If it is an action or a minion of power 3 or less, you may draw it. Otherwise, return it.
  • Moot Site - Werewolves - base - 15 (2 1 0) After the first time each turn a minion is played here, it gains +2 power until the end of the turn.
  • Hall of Fame - World Champs - base - 20 (4 2 1) The winner, on their next turn, may choose to play an extra action or an extra minion.

• • Wraithrustlers HQ - Wraithrustlers - base - 20 (4 2 1) The winner, on their next turn, may choose to play an extra action or an extra minion.

This product is made available through a Print on Demand process in the U.S. and color matching and card stock may vary slightly from previously printed Smash Up products.

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DISCLAIMER: Forgefire Connect uses state-of the-art digital printing and finishing equipment to make this product to order. However, due to differences in machinery, paper stock, and humidity, all products sold by Forgefire Connect may vary substantially in color, cut, and paper from products printed by our publishing partners at other vendors. Forgefire does not guarantee exact compatibility with preexisting products from our publishing partners.