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Smash Up - Bases Errata Pack
Smash Up - Bases Errata Pack
Brand: Smash Up!
Product Line: Smash Up Card Game
Category: Errata
Set: Errata Packs
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We know what you’re here for. You want a bright, new, shiny pack of pristine, up-to-date Bases... just so you can go and Smash them! To each their own, I suppose. Swap out your existing bases for their rebalanced versions, and expand your base deck with those from factions you don’t own. I won’t tell!
Contents:
- 28 base cards
- 1 Product info card (including QR code to rules wiki)
This pack includes every errata’d base not included in a rebalanced faction:
- Jungle Camp - Action Heroes - Base - 20 (3 2 1) After this base scores, the winner may return one of their minions here to their hand.
- The Homeworld - Aliens - base - 23 (4 2 1 ) Once per turn, after you play a minion here, you may play an extra minion of power 2 or less.
- No MoonTM - Astroknights - base - 25 (5 3 3) Before this base scores, destroy a random other base (replace it normally).
- Time-Traveling Car - Backtimers - base - 22 (3 2 1) After this base scores, the winner may place two stasis counters on one of their minions or actions here.
- So-So Corral - Cowboys - base - 19 (4 2 1) Once per turn, after you play a minion here, it may duel another player's minion here. Destroy the losing minion.
- Primate Park - Cyborg Apes - base - 20 (3 2 1) After this base scores, the winner may return any number of their actions on minions here to their hand.
- Tar Pits - Dinosaurs - 16 (4 3 2) When a minion here would be destroyed for the first time each turn, place it on the bottom of its owner's deck instead.
- Dragon’s Lair - Dragons - base - 18 (2 2 1) When this base scores, the winner draws three cards.
- Woodland Cottage - Grimms’ Fairy Tales - base - 19 (3 1 1) Once per turn, after you play a minion here, you may search your deck for a minion of power 3 or less and place it into your hand.
- Ritual Site - Innsmouth - action - 20 (4 2 2) After this base scores, all minions here are shuffled into their owners' decks.
- Greenhouse - Killer Plants - base - 24 (4 2 1) After this base scores and is replaced, the winner may search their deck for a minion and play it on the replacement base.
- Cool Cats’ Alley - Kitty Cats - base - 18 (3 2 1) Once on your turn, you may destroy one of your minions here to draw a card.
- Camelot - Knights of the Round Table - base- 22 (5 3 2) Minions here of printed power 4 or more cannot be affected by other players' cards. On your turn, you may move one of your minions from here to another base.
- Golem Schloß - Mad Scientists - base - 22 (4 3 2) After this base scores, the winner places a +1 power counter on each of their minions.
- Laboratorium - Mad Scientists - base - 25 (5 3 3) After the first time each turn a minion is played here, its controller places a +1 power counter on it.
- Tortuga - Pirates - 21 (4 3 2) After this base scores and is replaced, the runner-up may move one of their minions on another base to the replacement base.
- Island Chain - Polynesian Voyagers - base - 17 (3 1 1) After this base scores, play the top card of the base deck as an extra base.
- Beautiful Castle - Princesses - base - 22 (4 2 1) Minions here with printed power 5 or greater are not affected by opponents' cards.
- Shogun’s Palace - Samurai - base - 23 (4 3 1) Once per turn, after you play a minion here, it may duel another player's minion here. The controller of the winning minion draws two cards.
- Faceless City - Shapeshifters - base - 20 (4 2 1) Once per turn, after you play a minion here, you may search your deck for a copy of that minion, reveal it, and place it into your hand. Shuffle your deck.
- The Deep - Sharks - base - 16 (3 2 2) After you play a minion here, if it has power 4 or more, you may destroy a minion with less power here.
- Inventor’s Salon - Steampunks - base - 22 (4 2 1) After this base scores, the winner may draw an action from their discard pile.
- Workshop - Steampunks - base -20 (4 2 1) After the first time each turn you play an action on this base, you may play an extra action.
- The Nexus - Time Travelers - base - 19 (4 3 2) After this base scores (before being replaced), the winner may place a base from the base discard pile on top of the base deck.
- Drakkar - Vikings - base - 21 (4 2 1) After the first time you play a minion here each turn, you may reveal the top card of another player's deck. If it is an action or a minion of power 3 or less, you may draw it. Otherwise, return it.
- Moot Site - Werewolves - base - 15 (2 1 0) After the first time each turn a minion is played here, it gains +2 power until the end of the turn.
- Hall of Fame - World Champs - base - 20 (4 2 1) The winner, on their next turn, may choose to play an extra action or an extra minion.
• • Wraithrustlers HQ - Wraithrustlers - base - 20 (4 2 1) The winner, on their next turn, may choose to play an extra action or an extra minion.
This product is made available through a Print on Demand process in the U.S. and color matching and card stock may vary slightly from previously printed Smash Up products.
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