{"title":"Smash Up Errata Packs","description":"","products":[{"product_id":"smash-up-wording-errata-pack","title":"Smash Up - Wording Errata Pack","description":"\u003cp\u003eWe’ve been making Smash Up for a loooong time, and it’s been even longer since we were in school, so our grammar aren’t too good. But we found some really smart people to make these cards gooder! This pack contains every card that has received non-functional wording changes for optimal consistency and clarity across the many years of Smash Up content.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eContents:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e70 Faction cards\u003c\/li\u003e\n\u003cli\u003e1 Product info card (including QR code to rules wiki)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis pack includes every faction card not included in a rebalanced faction to receive a wording-only errata:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eGet To The Choppa! \u003c\/strong\u003e- Action Heroes - action - Move one of your minions from one base to another. If it is your only minion there, you may play an extra action.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eJammed Signal \u003c\/strong\u003e- Aliens - action - Play on a base. Ongoing: This base's abilities are canceled.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eScout \u003c\/strong\u003e- Aliens - minion - power 3 - Special: After this base scores, you may return this minion to your hand.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTerraforming\u003c\/strong\u003e - Aliens - action - Search the base deck for a base and swap it with a base in play. You may play an extra minion there.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eNon-Infinite Loop \u003c\/strong\u003e- Geeks - action - Play an extra standard action, then you may place it back into your hand instead of where it would normally go.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMummy \u003c\/strong\u003e- Ancient Egyptians - minion - power 2 - Special: After this base scores, you may bury this minion on another base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFlying Monkey \u003c\/strong\u003e- Cyborg Apes - action - Play on a minion. Special: After this base scores, you may move this minion to another base and destroy this action.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBring Down The Walls\u003c\/strong\u003e - Dragons - action - Play on a base. Special: Before this base scores, you may play a minion here.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDangerous Ground \u003c\/strong\u003e- Dragons - action - Play on a base. Ongoing: After another player plays a minion here, they must discard a card.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMake Contact \u003c\/strong\u003e- Ghosts - action - Play on a minion. If you have any cards in your hand, destroy this action. Otherwise, take control of this minion. Ongoing: After this action leaves play, give control of this minion to its owner.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eChaos Lord \u003c\/strong\u003e- Goblins - minion - power 5 - Ongoing: After you flip a coin, if it was heads, place a +1 power counter on one of your minions; if tails, draw a card then discard a card.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDiviner \u003c\/strong\u003e- Goblins - minion - power 4 - Ongoing: Once per turn, immediately after you flip a coin you may discard a card to change its result. After the first time each turn you flip a coin, draw a card.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGoblin Recruiters \u003c\/strong\u003e- Goblins - action - Play on a base. Ongoing: After you flip a coin, if it was heads, draw a card; if tails, you may shuffle a card from your discard pile into your deck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eIn Plain Sight \u003c\/strong\u003e- Innsmouth - action - Play on a base. Ongoing: Your minions here of printed power 2 or less are not affected by opponents' cards.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eReturn To The Sea\u003c\/strong\u003e - Innsmouth - action - Special: After a base scores, return any number of your minions with the same name on that base to your hand.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSpreading The Word\u003c\/strong\u003e - Innsmouth - action - Choose a minion in play. Play up to two extra minions with the same name as that minion.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThere Goes Tokyo \u003c\/strong\u003e- Kaiju - action - If Gorgodzolla is in play, destroy its base. Move Gorgodzolla to another base and replace the destroyed base normally.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOvergrowth \u003c\/strong\u003e- Killer Plants - action - Play on a base. Ongoing: At the start of your turn, reduce the starting breakpoint of this base to 0 until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eExcalibur \u003c\/strong\u003e- Knights of the Round Table - action - Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed by other players' cards. Special: When this base scores, if this minion is King Arthur, gain 1 VP.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGalahad \u003c\/strong\u003e- Knights of the Round Table - minion - power 4 - Search your deck for an action that can be played on a base and place it on top of your deck. Special: Before this base scores, you may transfer one of your actions on it to another base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMerlin’s Library \u003c\/strong\u003e- Knights of the Round Table - action - Play on a base. Talent: Play an extra minion here OR move one of your minions to here OR transfer this action to another base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGrave Situation\u003c\/strong\u003e - Mad Scientists - action - Play on a base. Ongoing: If your minions here would be destroyed, return them to your hand instead.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eComplete The Ritual\u003c\/strong\u003e - Minions of Cthulhu - action - Play on a base where you have a minion. Ongoing: At the start of your turn, place all cards here on the bottom of their owners' decks and swap this base with the top card of the base deck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCthulhu’s Chosen \u003c\/strong\u003e- Minions of Cthulhu - minion - power 3 - Special: Before a base scores, you may draw a Madness card to give this minion +2 power until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAramis \u003c\/strong\u003e- Musketeers - minion - power 4 - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePorthos \u003c\/strong\u003e- Musketeers - minion - power 4 - Ongoing: This minion is not affected by other players' actions.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eJason\u003c\/strong\u003e - Mythic Greeks - minion - power 4 - Ongoing: Once per turn, after you play an action, you may choose a base and give your minions there +1 power until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSpartan \u003c\/strong\u003e- Mythic Greeks - minion - power 3 - Ongoing: Once per turn, after you play an action, you may place a +1 power counter on this minion.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eNinja Acolyte \u003c\/strong\u003e- Ninjas - minion - power 2 - Talent: If you have not played a minion on this turn, you may return this minion to your hand and play an extra minion here immediately.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWoodland Helpers \u003c\/strong\u003e- Princesses - action - Play on a base. Ongoing: After you play a standard action, you may place it on the bottom of your deck instead of in your discard pile.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBewitched \u003c\/strong\u003e- Russian Fairy Tales - action - Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDoppelgänger\u003c\/strong\u003e - Shapeshifters - minion - power 5 - Ongoing: After this minion goes to the discard pile from play, search your deck for a minion and play it as an extra minion.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGenetic Shift\u003c\/strong\u003e - Shapeshifters - action- Each of your minions gains +1 power until the end of the turn OR one of your minions gains +3 power until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBlack Sheep \u003c\/strong\u003e- Sheep - minion - power 4 - Ongoing: After another minion is played here, move this minion to another base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCounting Sheep \u003c\/strong\u003e- Sheep - action - Play on a base. Ongoing: Once per turn, after the power of another player's minion increases, your minions here gain +1 power until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEscape Hatch \u003c\/strong\u003e- Steampunks - action - Play on a base. Ongoing: If your minions here would  be destroyed, return them to your hand instead.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOrnate Dome\u003c\/strong\u003e - Steampunks - action - Play on a base. Destroy all other players' actions on this base. Ongoing: Other players cannot play actions on this base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAwesome Guy \u003c\/strong\u003e- Superheroes - minion - power 5 - Ongoing: Your minions here cannot be destroyed by other players' cards.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBrain \u003c\/strong\u003e- Teens - minion - power 3 - If there is a Slacker here, you may play an extra action. Ongoing: Once per turn, after you play another minion of power 3, you may draw a card.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTime Is Fleeting\u003c\/strong\u003e - Time Travelers - action - Special: Play after a base scores if there is a base in the discard pile. Add a base of your choice from the discard pile instead of drawing a new base from the base deck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMarking Territory\u003c\/strong\u003e - Werewolves - action - Play on a base. Ongoing: At the start of your turn, if you have more total power here than each other player, reduce this base's starting breakpoint to 0 until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eArchmage \u003c\/strong\u003e- Wizards - minion - power 4 - Talent: Play an extra action.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAramis \u003c\/strong\u003e- World Champs - minion - power 4 - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBewitched \u003c\/strong\u003e- World Champs - action - Play on a minion. Ongoing: This minion has +2 power. When this minion leaves play, transfer this action to another minion.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMummy \u003c\/strong\u003e- World Champs - minion - power 2 - Special: After this base scores, you may bury this minion on another base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eStoneford\u003c\/strong\u003e - World Champs - minion - power 4 - Search your deck for an action and draw it.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTenacious Z \u003c\/strong\u003e- Zombies - minion - power 2 - Special: On your turn you may play this card from your discard pile as an extra minion. You may only use the ability of one Tenacious Z each turn.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e •  • \u003cstrong\u003eThey’re Coming to Get You \u003c\/strong\u003e- Zombies - action - Play on a base. Ongoing: Once on your turn, you may play a minion here from your discard pile instead of from your hand.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eThis product is made available through a Print on Demand process in the U.S. and color matching and card stock may vary slightly from previously printed Smash Up products.\u003c\/em\u003e\u003c\/p\u003e","brand":"AEG","offers":[{"title":"Default Title","offer_id":43081533030478,"sku":"AEG-SU1085","price":14.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0584\/6410\/8622\/files\/SU1085_CoverPhoto_wording.jpg?v=1761593894"},{"product_id":"smash-up-bases-errata-pack","title":"Smash Up - Bases Errata Pack","description":"\u003cp\u003eWe know what you’re here for. You want a bright, new, shiny pack of pristine, up-to-date Bases... just so you can go and Smash them! To each their own, I suppose. Swap out your existing bases for their rebalanced versions, and expand your base deck with those from factions you don’t own. I won’t tell!\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eContents:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e28 base cards\u003c\/li\u003e\n\u003cli\u003e1 Product info card (including QR code to rules wiki)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis pack includes every errata’d base not included in a rebalanced faction:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eJungle Camp\u003c\/strong\u003e - Action Heroes - Base - 20 (3 2 1) After this base scores, the winner may return one of their minions here to their hand.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Homeworld \u003c\/strong\u003e- Aliens - base - 23 (4 2 1 ) Once per turn, after you play a minion here, you may play an extra minion of power 2 or less.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eNo Moon\u003c\/strong\u003e\u003csup\u003e\u003cstrong\u003eTM\u003c\/strong\u003e\u003c\/sup\u003e\u003cstrong\u003e \u003c\/strong\u003e- Astroknights - base - 25 (5 3 3) Before this base scores, destroy a random other base (replace it normally).\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTime-Traveling Car \u003c\/strong\u003e- Backtimers - base - 22 (3 2 1) After this base scores, the winner may place two stasis counters on one of their minions or actions here.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSo-So Corral \u003c\/strong\u003e- Cowboys - base - 19 (4 2 1) Once per turn, after you play a minion here, it may duel another player's minion here. Destroy the losing minion.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePrimate Park\u003c\/strong\u003e - Cyborg Apes - base - 20 (3 2 1) After this base scores, the winner may return any number of their actions on minions here to their hand.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTar Pits \u003c\/strong\u003e- Dinosaurs - 16 (4 3 2) When a minion here would be destroyed for the first time each turn, place it on the bottom of its owner's deck instead.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDragon’s Lair \u003c\/strong\u003e- Dragons - base - 18 (2 2 1) When this base scores, the winner draws three cards.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWoodland Cottage \u003c\/strong\u003e- Grimms’ Fairy Tales - base - 19 (3 1 1) Once per turn, after you play a minion here, you may search your deck for a minion of power 3 or less and place it into your hand.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRitual Site\u003c\/strong\u003e - Innsmouth - action - 20 (4 2 2) After this base scores, all minions here are shuffled into their owners' decks.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGreenhouse\u003c\/strong\u003e - Killer Plants - base - 24 (4 2 1) After this base scores and is replaced, the winner may search their deck for a minion and play it on the replacement base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCool Cats’ Alley \u003c\/strong\u003e- Kitty Cats - base - 18 (3 2 1) Once on your turn, you may destroy one of your minions here to draw a card.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCamelot \u003c\/strong\u003e- Knights of the Round Table - base- 22 (5 3 2) Minions here of printed power 4 or more cannot be affected by other players' cards. On your turn, you may move one of your minions from here to another base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGolem  Schloß\u003c\/strong\u003e - Mad Scientists - base - 22 (4 3 2) After this base scores, the winner places a +1 power counter on each of their minions.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLaboratorium \u003c\/strong\u003e- Mad Scientists - base - 25 (5 3 3) After the first time each turn a minion is played here, its controller places a +1 power counter on it.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTortuga \u003c\/strong\u003e- Pirates - 21 (4 3 2) After this base scores and is replaced, the runner-up may move one of their minions on another base to the replacement base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eIsland Chain \u003c\/strong\u003e- Polynesian Voyagers - base - 17 (3 1 1) After this base scores, play the top card of the base deck as an extra base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBeautiful Castle \u003c\/strong\u003e- Princesses - base - 22 (4 2 1) Minions here with printed power 5 or greater are not affected by opponents' cards.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eShogun’s Palace\u003c\/strong\u003e - Samurai - base - 23 (4 3 1) Once per turn, after you play a minion here, it may duel another player's minion here. The controller of the winning minion draws two cards.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFaceless City\u003c\/strong\u003e - Shapeshifters - base - 20 (4 2 1) Once per turn, after you play a minion here, you may search your deck for a copy of that minion, reveal it, and place it into your hand. Shuffle your deck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Deep \u003c\/strong\u003e- Sharks - base - 16 (3 2 2) After you play a minion here, if it has power 4 or more, you may destroy a minion with less power here.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInventor’s Salon\u003c\/strong\u003e - Steampunks - base - 22 (4 2 1) After this base scores, the winner may draw an action from their discard pile.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWorkshop\u003c\/strong\u003e - Steampunks - base -20 (4 2 1) After the first time each turn you play an action on this base, you may play an extra action.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Nexus \u003c\/strong\u003e- Time Travelers - base - 19 (4 3 2) After this base scores (before being replaced), the winner may place a base from the base discard pile on top of the base deck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDrakkar\u003c\/strong\u003e - Vikings - base - 21 (4 2 1) After the first time you play a minion here each turn, you may reveal the top card of another player's deck. If it is an action or a minion of power 3 or less, you may draw it. Otherwise, return it.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMoot Site \u003c\/strong\u003e- Werewolves - base - 15 (2 1 0) After the first time each turn a minion is played here, it gains +2 power until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHall of Fame \u003c\/strong\u003e- World Champs - base - 20 (4 2 1) The winner, on their next turn, may choose to play an extra action or an extra minion.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e •  • \u003cstrong\u003eWraithrustlers HQ \u003c\/strong\u003e- Wraithrustlers - base - 20 (4 2 1) The winner, on their next turn, may choose to play an extra action or an extra minion.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eThis product is made available through a Print on Demand process in the U.S. and color matching and card stock may vary slightly from previously printed Smash Up products.\u003c\/em\u003e\u003c\/p\u003e","brand":"AEG","offers":[{"title":"Default Title","offer_id":43081537126478,"sku":"AEG-SU1083","price":9.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0584\/6410\/8622\/files\/SU1083_CoverPhoto_Bases.jpg?v=1761593921"},{"product_id":"smash-up-functional-errata-pack","title":"Smash Up - Functional Errata Pack","description":"\u003cp\u003eWith this magnificent pack of errata’d cards, all of your dreams will come true – well, at least your dream of playing the most exciting version of the world’s best (and most absurd) shufflebuilding game! And what more could you really want?\u003c\/p\u003e\u003cp\u003eIn this pack is every faction card that has received functional errata for optimal balance and maximum fun.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eContents:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e83 Faction cards\u003c\/li\u003e\n\u003cli\u003e5 Titan cards\u003c\/li\u003e\n\u003cli\u003e1 Product info card (including QR code to rules wiki)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis pack includes every faction card and titan not included in a rebalanced faction to receive a functional errata:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePrepare For Battle \u003c\/strong\u003e- All Stars - action - Reveal the top three cards of your deck. Draw two of them and return the other to the top or bottom of your deck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOnini The Python \u003c\/strong\u003e- Anansi Tales - minion - power 4 - Ongoing: After another player plays or discards a card they don't own from a hand or deck, you may place a +1 power counter on one of your minions.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMummy Strength \u003c\/strong\u003e- Ancient Egyptians - action - Choose one of your minions. If there is a card buried on its base, it gains +4 power until the end of the turn, otherwise it gains +2 power until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAstro Robot\u003c\/strong\u003e - Astroknights - minion - power 2 - You may destroy an action played on this base or on a minion here.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLaser Sword \u003c\/strong\u003e- Astroknights - action - Play on a minion. Ongoing: This minion has +2 power and is not affected by other players' minions.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePrepare For Battle \u003c\/strong\u003e- Astroknights - action - Reveal the top three cards of your deck. Draw two of them and return the other to the top or bottom of your deck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCesium Armor \u003c\/strong\u003e- Changerbots - action - Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePinkerton \u003c\/strong\u003e- Cowboys - minion - power 4 - Ongoing: Once per duel, when one of your minions is in a duel, you may place a +1 power counter on it.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eArmor Stego \u003c\/strong\u003e- Dinosaurs - minion - power 3 - Talent: Until the start of your turn, this minion has +2 power during other players' turns.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLaseratops \u003c\/strong\u003e- Dinosaurs - minion - power 4 - You may destroy a minion here of printed power 2 or less.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTooth and Claw… and Guns \u003c\/strong\u003e- Dinosaurs - action - Play on a minion. Ongoing: This minion is not affected by other players' cards.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGet Down Tonight \u003c\/strong\u003e- Disco Dancers - action - Give a minion +2 power until the end of the turn. Draw a card for each minion affected by this.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eI’m So Excited \u003c\/strong\u003e- Disco Dancers - action - Move one of your minions. Draw a card for each minion affected by this.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRoller \u003c\/strong\u003e- Disco Dancers - minion - power 2 - Ongoing: After this minion is affected by a standard action, you may place two +1 power counters on it if it had no such counters when the action was played.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGlory Hound \u003c\/strong\u003e- Explorers - minion - power 2 - Look at the top two cards of the base deck. Return them to the top and\/or bottom of that deck in any order.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eX Never Marks The Spot \u003c\/strong\u003e- Explorers - action - Move any number of your minions.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLeaf Armor\u003c\/strong\u003e - Fairies - action - Play on a minion. Ongoing: This minion has the ability “Talent: This minion gains +2 power until the end of the turn.”\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayful Tricks \u003c\/strong\u003e- Fairies - action - Destroy up to two actions on minions and\/or bases OR play Spirit of the Forest.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAttic Treasures \u003c\/strong\u003e- Grannies - action - Place up to three cards from your hand on the bottom of your deck in any order. Draw that many cards.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRadioactive Breath \u003c\/strong\u003e- Kaiju - action - Play on a base. Destroy any number of minions here of power 2 or less. Ongoing: You gain +3 power here.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Folly Of Men \u003c\/strong\u003e- Kaiju - action - Play on a base. Ongoing: Your minions and other actions on this base cannot be destroyed by other players' cards. You gain +2 power here.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWeed Eater\u003c\/strong\u003e - Killer Plants - minion - power 3 - Ongoing: At the start of your turn, this minion gains +2 power until the start of your next turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMr Grumpers\u003c\/strong\u003e - Kitty Cats - minion - power 2 - You may give a minion -2 power until the start of your next turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCelestial Teleport \u003c\/strong\u003e- Magical Girls - action - Play on one of your minions. Talent: Move this minion to another base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAltar To Cthulhu \u003c\/strong\u003e- Minions of Cthulhu - action - Play on a base. Ongoing: Once per turn, after you play a minion here, you may play an extra action.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWar Canuck \u003c\/strong\u003e- Mounties - minion - power 3 - Talent: If there is another player's minion here, this minion gains +2 power until the start of your next turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWhen Calls The Badge \u003c\/strong\u003e- Mounties - action - Place a +1 power counter on each of your minions on one base. Special: Play before a base scores.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRainbow\u003c\/strong\u003e - Mythic Horses - minion - power 4 - Talent: If you have another minion here, draw a card.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSharing Power \u003c\/strong\u003e- Mythic Horses - action - Play on a base. Ongoing: At the end of your turn, if you have two or more minions here, draw a card.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInfiltrate \u003c\/strong\u003e- Ninjas - Play on a base. You may destroy another action on this base. Talent: Destroy this action to cancel this base's ability until the start of your turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSmoke Bomb \u003c\/strong\u003e- Ninjas - action - Play on one of your minions. Ongoing: This minion is not affected by other players' actions.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSaucy Wench Cut Lass \u003c\/strong\u003e- Pirates - minion - power 3 - You may destroy a minion here of power 2 or less.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBuccaneer \u003c\/strong\u003e- Pirates - minion - power 4 - Ongoing: Once per turn, if this minion would be destroyed, you may move it to another base instead.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFairy Godmother\u003c\/strong\u003e - Princesses - action - Draw two cards OR one minion gets +3 power until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGriselda \u003c\/strong\u003e- Princesses - minion - power 5 - Talent: Draw an Heirloom from your discard pile OR play an Heirloom as an extra action.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRonin \u003c\/strong\u003e- Samurai - minion - power 3 - If this is your only minion on this base, you may place two +1 power counters on it.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCode of Bushido \u003c\/strong\u003e- Samurai - action - Place three total +1 power counters on your minions.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eShearing \u003c\/strong\u003e- Sheep - action - Play on a minion. Draw a card. Ongoing: This minion has -2 power. At the start of your turn, return this action to your hand.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWood For Sheep \u003c\/strong\u003e- Sheep - action - Choose another player. Reveal a random card from their hand. You may place a card from your hand into their hand to play the revealed card. Otherwise return it and play an extra action.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMedical Officer \u003c\/strong\u003e- Star Roamers - minion - power 3 - Ongoing: When one or more of your other minions would be returned to your hand, you may draw a card instead of returning one of them.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWeird New Worlds \u003c\/strong\u003e- Star Roamers - action - Play a new base. You may play an extra minion there.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRookie Sumo \u003c\/strong\u003e- Sumo Wrestlers - minion - power 2 - You may discard a card to place two +1 power counters on one of your minions.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBear Picnic \u003c\/strong\u003e- Teddy Bears - action - Play on a base. Ongoing: If other players can play minions they own of printed power 2 or less here, they cannot play them on other bases.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFun Bear \u003c\/strong\u003e- Teddy Bears - minion - power 2 - Ongoing: After another player plays or moves a minion to here, you may place a +1 power counter on a minion here.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWormhole\u003c\/strong\u003e - Time Travelers - action- Special: Play after a base scores. Shuffle any number of your minions there into your deck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHotwire \u003c\/strong\u003e- Truckers - action - Play an action that can be played on a base off the top of your deck OR choose an action played on a base; transfer it to another base, and\/or take control of it.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRally \u003c\/strong\u003e- Truckers - action - Give one of your minion +1 power until the end of the turn for each action on its base. Special: Play before a base scores and give one of your minions there +2 power for each action on its base instead.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBerserk \u003c\/strong\u003e- Vikings - action - Place a card from your hand on top of your deck to give one of your minions +4 power until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eIt’s Blitzin’ Time \u003c\/strong\u003e- World Champs - action - One of your minions gains +4 power until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCreampuff Man\u003c\/strong\u003e - Ghosts - titan - Special: On your turn, you may play this titan if you have no cards in your hand. Ongoing: You have +5 power here minus the number of cards in your hand (minimum 0). Talent: Choose a standard action in your discard pile. Discard a card to play the chosen action as an extra action. Place it on the bottom of your deck instead of the discard pile.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDagon\u003c\/strong\u003e - Innsmouth - titan - Special: On your turn, you may play this titan on a base where you have two or more minions with the same name. Ongoing: You have +1 power here for each of your minions here that has the same name as another minion here. Talent: Play an extra minion here.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eKiller Kudzu\u003c\/strong\u003e - Killer Plants - titan -Special: At the start of your turn, if this titan is not in play, place a +1 power counter on it. On your turn, if this titan has three or more counters on it, you may play it instead of your regular minion play, keeping up to six counters on it. Ongoing: After this titan leaves play, shuffle up to two minions from your discard pile into your deck OR draw two cards. Talent: Destroy this titan to play an extra minion from your discard pile with power equal to or less than the number of +1 power counters on this titan.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eKraken \u003c\/strong\u003e- Pirates - titan - Special: After a base scores where you had a minion while this card is not in play, you may say 'Release the Kraken!' to play this titan on the base that replaces it. Talent: Move this titan to another base. Other players' minions there get -1 power until the start of your next turn. Special: After this base scores, move one of your minions from here to another base.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGreat Wolf Spirit \u003c\/strong\u003e- Werewolves - titan - Special: On your turn, if you have the most power on two or more bases, you may play this titan on one of them. Ongoing: Your cards here may use their talents a second time on your turn. At the start of your turn, you may move this titan to a base where you have more power than any other player. Talent: One of your minions gains +1 power until the end of the turn.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eThis product is made available through a Print on Demand process in the U.S. and color matching and card stock may vary slightly from previously printed Smash Up products.\u003c\/em\u003e\u003c\/p\u003e","brand":"AEG","offers":[{"title":"Default Title","offer_id":43081537650766,"sku":"AEG-SU1084","price":19.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0584\/6410\/8622\/files\/SU1084_CoverPhoto_Functional.jpg?v=1763046757"},{"product_id":"smash-up-munchkin-errata-pack","title":"Smash Up: Munchkin - Errata Pack","description":"      \n      \n\u003cp\u003e\u003cstrong\u003e[!!!]\u003c\/strong\u003e \u003cstrong\u003eThis is not a complete set. \u003c\/strong\u003eRequires an original \u003cstrong\u003eSmash Up: Munchkin\u003c\/strong\u003e set to play. \u003cstrong\u003e[!!!]\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDo you love your original Smash Up: Munchkin set? Do you want to love it even more? This errata kit comes with every newly errata’d card for Smash Up: Munchkin. With this kit, you can upgrade your original set to be Generally Studlier.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eContents:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e8 Factions with 20 cards each\u003c\/li\u003e\n\u003cli\u003e20 Monster cards\u003c\/li\u003e\n\u003cli\u003e22 Treasure cards\u003c\/li\u003e\n\u003cli\u003e16 Base cards\u003c\/li\u003e\n\u003cli\u003e9 Product info cards (including QR code to rules wiki)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eClerics, Dwarves, Mages, Orcs\u003c\/strong\u003e, \u003cstrong\u003eThieves\u003c\/strong\u003e, \u003cstrong\u003eMonsters\u003c\/strong\u003e, and \u003cstrong\u003eTreasures\u003c\/strong\u003e have all been fully rebalanced for an entirely new play experience! For a full card list as well as tips and clarifications, visit \u003cem\u003e\u003ca href=\"https:\/\/smashup-rulebook.alderac.com\/wiki\/Munchkin\" rel=\"noopener noreferrer\" target=\"_blank\"\u003ehttps:\/\/smashup-rulebook.alderac.com\/wiki\/Munchkin\u003c\/a\u003e\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e[!!!]\u003c\/strong\u003e \u003cstrong\u003eMages \u003c\/strong\u003e- The two copies of \u003cstrong\u003eRecover Arcane Wisdom \u003c\/strong\u003efrom your original set should be replaced with the single errata’d copy of \u003cstrong\u003eRecover Arcane Wisdom \u003c\/strong\u003eand the single copy of \u003cstrong\u003eSpeed Reading \u003c\/strong\u003eincluded in this set for a total of 2 copies of \u003cstrong\u003eSpeed Reading\u003c\/strong\u003e, which have otherwise received no errata. \u003cstrong\u003e[!!!]\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis set also contains the latest errata for:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePumping Iron \u003c\/strong\u003e- action - Choose another player. That player chooses a non-monster minion to gain +2 power until the end of the turn. You choose a minion to gain +3 power until the end of the turn.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHelping Hands \u003c\/strong\u003e- action - Special: Play before a base scores where you have a minion. Give another player's minion there +2 power and one of your minions there -2 power until the end of the turn. If that player is the winner, you get one of their VP from that base's printed awards. Shuffle this card into that player's deck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOut of Nowhere \u003c\/strong\u003e- action - Draw two minions off the top of your deck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eStar Player \u003c\/strong\u003e- minion - power 4 - Ongoing: After a monster is destroyed, you may place a +1 power counter on a minion here.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBerserker \u003c\/strong\u003e- minion - power 3 - Destroy a monster here with power less than or equal to this minion to either play an extra action OR place a +1 power counter on this minion.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDungeon Bait \u003c\/strong\u003e- action - Play a monster OR destroy a minion of printed power 2 or less.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eThis product is made available through a Print on Demand process in the U.S. and color matching and card stock may vary slightly from previously printed Smash Up products.\u003c\/em\u003e\u003c\/p\u003e\n      \n      ","brand":"AEG","offers":[{"title":"Default Title","offer_id":43650107899982,"sku":"AEG-SU1095","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0584\/6410\/8622\/files\/SU1095_CoverPhoto_MunchkinErrata.png?v=1776719778"}],"url":"https:\/\/connect.forgefire.games\/collections\/smash-up-errata-packs.oembed","provider":"Forgefire Connect","version":"1.0","type":"link"}